Shade Model

OpenGL draws a polygon by filling pixels within the polygon's outline

A color must be computed for each pixel

By default, the color is interpolated between colors of the vertices

glShadeModel() can change this:
   glShadeModel(GL_SMOOTH) for default mode
   glShadeModel(GL_FLAT) to use a constant color

glShadeModel(GL_SMOOTH)glShadeModel(GL_FLAT)



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