import sys, math from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * cameraDist = 10 cameraXrot = 0 cameraYrot = 0 def draw(): global cameraDist, cameraXrot, cameraYrot glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60, 1, 0.1, 1000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0, 0, -cameraDist) glRotatef(-cameraXrot, 1, 0, 0) glRotatef(-cameraYrot, 0, 1, 0) glColor3f(1, 1, 0) drawStar() glColor3f(1, 0, 0) glPushMatrix() glTranslatef(3, 3, -5) glScalef(0.25, 0.25, 0.25) drawStar() glPopMatrix() glColor3f(0.2, 0.8, 0.1) glPushMatrix() glTranslatef(-4, 10, -15) drawStar() glPopMatrix() glutSwapBuffers() def drawStar(): glPushMatrix() glRotatef(90, 1, 0, 0) glutSolidCone(1, 3, 6, 1) glPopMatrix() glPushMatrix() glRotatef(-90, 1, 0, 0) glutSolidCone(1, 3, 6, 1) glPopMatrix() glPushMatrix() glRotatef(90, 0, 1, 0) glutSolidCone(1, 3, 6, 1) glPopMatrix() glPushMatrix() glRotatef(-90, 0, 1, 0) glutSolidCone(1, 3, 6, 1) glPopMatrix() def keyboard(key, x, y): global cameraDist if key == chr(27): sys.exit(0) elif key == '.': cameraDist = cameraDist - 1 elif key == ',': cameraDist = cameraDist + 1 glutPostRedisplay() def specialkey(key,x,y): global cameraXrot, cameraYrot if key == GLUT_KEY_LEFT: cameraYrot = cameraYrot - 3 elif key == GLUT_KEY_RIGHT: cameraYrot = cameraYrot + 3 elif key == GLUT_KEY_UP: cameraXrot = cameraXrot - 3 elif key == GLUT_KEY_DOWN: cameraXrot = cameraXrot + 3 glutPostRedisplay() glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) glutInitWindowSize(400, 400) glutInitWindowPosition(0,0) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glEnable(GL_DEPTH_TEST) glutMainLoop()