import sys import time from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * from buttonClass import * mybutton = button() mybutton.setLabel("Click me", 15) mybutton.setGeometry(10, 300, 130, 50) def draw(): global mybutton glClear(GL_COLOR_BUFFER_BIT) glLoadIdentity() mybutton.draw() glutSwapBuffers() def mouseButton(button, state, x, y): global mybutton y = glutGet(GLUT_WINDOW_HEIGHT) - y if (button == GLUT_LEFT_BUTTON) and (state == GLUT_DOWN): mybutton.mouseClick(x,y) glutPostRedisplay() def keyboard(key, x, y): if key == chr(27): sys.exit(0) def reshape(width, height): glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, width, 0, height, -100, 100) glMatrixMode(GL_MODELVIEW) glutInit([]) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB) glutInitWindowSize(400, 400) glutInitWindowPosition(0,0) glutCreateWindow(sys.argv[0]) glutReshapeFunc(reshape) reshape(400,400) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutMouseFunc(mouseButton) glutMainLoop()