from OpenGL.GL import * class Material: def __init__(self): self.ambient = [0.2, 0.2, 0.2, 1] self.diffuse = [0.8, 0.8, 0.8, 1] self.specular = [0, 0, 0, 1] self.shininess = 0 self.emission = [0, 0, 0, 1] def enable(self): glEnable(GL_LIGHTING) glMaterialfv(GL_FRONT, GL_AMBIENT, self.ambient) glMaterialfv(GL_FRONT, GL_DIFFUSE, self.diffuse) glMaterialfv(GL_FRONT, GL_SPECULAR, self.specular) glMaterialf(GL_FRONT, GL_SHININESS, self.shininess) glMaterialfv(GL_FRONT, GL_EMISSION, self.emission) def disable(self): glDisable(GL_LIGHTING)