import sys, time, math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * # Note: PyOpengl is missing this constant, as it only supports OpenGL 1.1. # As long as the OpenGL driver itself is 1.2 or later, we can just define # the constant ourselves, and glEnable'ing it will work. GL_RESCALE_NORMAL = 0x803A viewRotY = 0 viewRotX = 0 cameraVelX = 0 cameraVelY = 0 prevTime = time.time() def draw(): glClearColor(0, 0.3, 0.5, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0.0, 0.0, -15.0) glRotatef(viewRotX, 1.0, 0.0, 0.0) glRotatef(viewRotY, 0.0, 1.0, 0.0) glLightfv(GL_LIGHT0, GL_POSITION, [0, 1, 0, 0]) glMaterialfv(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1]) glPushMatrix() glTranslatef(-4.0, 4.0, 0.0) glRasterPos3f(-1, -3, 0) drawBitmapString("No scale") glutSolidSphere(2, 16, 8) glPopMatrix() glPushMatrix() glTranslatef(4.0, 4.0, 0.0) glRasterPos3f(-1, -3, 0) drawBitmapString("Scale") glScalef(3, 2, 1) glutSolidSphere(1, 16, 8) glPopMatrix() glEnable(GL_RESCALE_NORMAL) glPushMatrix() glTranslatef(-4.0, -2.0, 0.0) glRasterPos3f(-2, -3, 0) drawBitmapString("GL_RESCALE_NORMAL") glScalef(3, 2, 1) glutSolidSphere(1, 16, 8) glPopMatrix() glDisable(GL_RESCALE_NORMAL) glEnable(GL_NORMALIZE) glPushMatrix() glTranslatef(4.0, -2.0, 0.0) glRasterPos3f(-2, -3.5, 0) drawBitmapString("GL_NORMALIZE") glScalef(3, 2, 1) glutSolidSphere(1, 16, 8) glPopMatrix() glDisable(GL_NORMALIZE) glutSwapBuffers() def drawBitmapString(text, font=GLUT_BITMAP_TIMES_ROMAN_24): for c in text: glutBitmapCharacter(font, ord(c)) def keyboard(key, x, y): if key == chr(27): sys.exit(0) def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY global prevTime t = time.time() dt = t - prevTime prevTime = t viewRotX += cameraVelX * dt viewRotY += cameraVelY * dt glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glutMainLoop()