/*****************************************************************
  checkMultitex.cpp
  by Dave Pape
  2 April 2003

*****************************************************************/
#include <iostream>
#include <GL/glut.h>
#include <GL/gl.h>


int main(int argc, char *argv[])
    {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(1, 1);
    glutInitWindowPosition(0, 0);
    glutCreateWindow(argv[0]);
    
    int numUnits=0;
    glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &numUnits);
    
    cout << "Number of texture units = " << numUnits << endl;
    
    return 0;
    }
