import sys, time, math import Image import videoInput from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * viewDistance = 2.5 viewRotY = 0.0 viewRotX = 0.0 cameraVelX = 0.0 cameraVelY = 0.0 prevTime = time.time() startTime = time.time() textureID = 0 videoWidth, videoHeight = 320, 240 texWidth, texHeight = 512, 256 def initTexture(): global textureID textureID = glGenTextures(1) glBindTexture(GL_TEXTURE_2D, textureID) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texWidth, texHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, '\xff\x00\x00'*texWidth*texHeight) glBindTexture(GL_TEXTURE_2D, 0) def grabTexture(): glBindTexture(GL_TEXTURE_2D, textureID) glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, videoWidth, videoHeight, GL_RGB, GL_UNSIGNED_BYTE, videoInput.grabVideo()) glBindTexture(GL_TEXTURE_2D, 0) def draw(): grabTexture() glClearColor(0, 0.3, 0.5, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0.0, 0.0, -viewDistance) glRotatef(viewRotX, 1.0, 0.0, 0.0) glRotatef(viewRotY, 0.0, 1.0, 0.0) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, textureID) glMatrixMode(GL_TEXTURE) glLoadIdentity() glTranslatef(0.0, -1.0+videoHeight/float(texHeight), 0.0) glScalef(videoWidth/float(texWidth), -videoHeight/float(texHeight), 1.0) glMatrixMode(GL_MODELVIEW) offset = time.time() - startTime for row in range(0,20): glBegin(GL_TRIANGLE_STRIP) for col in range(0,20): glTexCoord2f(col/20.0+math.sin(row+offset)*0.04, row/20.0) glVertex2f(col/10.0 - 1.0, row/10.0 - 1.0) glTexCoord2f(col/20.0+math.sin(row+1+offset)*0.04, (row+1)/20.0) glVertex2f(col/10.0 - 1.0, (row+1)/10.0 - 1.0) glEnd() glDisable(GL_TEXTURE_2D) glutSwapBuffers() def keyboard(key, x, y): global viewDistance if key == chr(27): sys.exit(0) elif key == '.': viewDistance -= 1 elif key == ',': viewDistance += 1 def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY global prevTime t = time.time() dt = t - prevTime prevTime = t viewRotX += cameraVelX * dt viewRotY += cameraVelY * dt glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) videoInput.openVideo("/dev/video", videoWidth, videoHeight) initTexture() quadric = gluNewQuadric() gluQuadricTexture(quadric, GL_TRUE) glutMainLoop()