#ifndef _rainParticles_h_
#define _rainParticles_h_

#include <dms/Vector3.h>

class rainParticles
    {
    public:
     rainParticles(int numParticles,dms::Vector3,dms::Vector3);
     void initialize(void);
     void update(void);
     void draw(void);
    private:
     void initParticle(int n);
     int numParticles_;
     struct _particle * particles_;
     dms::Vector3 posMin_, posMax_, tailOffset_, colorMin_, colorMax_;
    };

#endif

