import sys, time, math, os from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * dir = os.getcwd() + os.sep camera = PerspCamera() camera.moveBackward(10) tex = Texture2D(dir+'spot.tif', wrap=GL_CLAMP) material1 = Material() material2 = Material(diffuse=Color.Green) light = Light() light.position=[1,3,2] startTime = time.time() def projectTexture(): glEnable(GL_TEXTURE_GEN_S) glEnable(GL_TEXTURE_GEN_T) glEnable(GL_TEXTURE_GEN_R) glEnable(GL_TEXTURE_GEN_Q) glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGenfv(GL_S, GL_EYE_PLANE, [1, 0, 0, 0]) glTexGenfv(GL_T, GL_EYE_PLANE, [0, 1, 0, 0]) glTexGenfv(GL_R, GL_EYE_PLANE, [0, 0, 1, 0]) glTexGenfv(GL_Q, GL_EYE_PLANE, [0, 0, 0, 1]) glMatrixMode(GL_TEXTURE) glLoadIdentity() glTranslatef(0.5, 0.5, 0) glScalef(0.5, 0.5, 1) gluPerspective(30.0, 1.0, 0.1, 100.0) glTranslatef(0, 0, -15) t = time.time() - startTime glRotatef(10*math.sin(t/4.0), 1, 0, 0) glRotatef(25*(math.sin(t/3.0)-1), 0, 1, 0) glMatrixMode(GL_MODELVIEW) def draw(): Color.X11['DeepSkyBlue'].clear() camera.apply() light.apply() projectTexture() tex.apply() material1.apply() glutSolidTeapot(2) material2.apply() glBegin(GL_QUADS) glNormal3f(0, 0, 1) glVertex3f(-5, -3, -5) glVertex3f(5, -3, -5) glVertex3f(5, 7, -5) glVertex3f(-5, 7, -5) glNormal3f(1, 0, 0) glVertex3f(-5, -3, 5) glVertex3f(-5, -3, -5) glVertex3f(-5, 7, -5) glVertex3f(-5, 7, 5) glNormal3f(0, 1, 0) glVertex3f(-5, -3, 5) glVertex3f(5, -3, 5) glVertex3f(5, -3, -5) glVertex3f(-5, -3, -5) glEnd() tex.disable() glutSwapBuffers() def keyboard(key, x, y): global viewDistance if key == chr(27): sys.exit(0) elif key == '.': camera.moveForward(1) elif key == ',': camera.moveBackward(1) def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 cameraVelX = 0.0 cameraVelY = 0.0 prevTime = time.time() def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelX * dt) camera.turn(cameraVelY * dt) glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glutMainLoop()