#[MIT license:] # # Copyright (c) 2004 Dave Pape # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. class Node: def __init__(self, name=''): self.name = name self.children = [] def attach(self,other): self.children.append(other) def draw(self): pass def predraw(self): pass def postdraw(self): pass def drawAll(self): self.predraw() self.draw() for child in self.children: child.drawAll() self.postdraw() def traverse(self, func): if hasattr(self, 'pre' + func): getattr(self,'pre' + func)() if hasattr(self, func): getattr(self,func)() for child in self.children: child.traverse(func) if hasattr(self, 'post' + func): getattr(self,'post' + func)() class TransformNode(Node): def __init__(self, transform=None, name=''): Node.__init__(self,name) self.transform = transform def draw(self): if self.transform: self.transform.pushApply() def postdraw(self): if self.transform: self.transform.pop() class LightNode(Node): def __init__(self, light=None, name=''): Node.__init__(self,name) self.light = light def draw(self): if self.light: self.light.apply() import types class ObjectNode(Node): def __init__(self, state=None, name=''): Node.__init__(self,name) self.state = state def predraw(self): if self.state: if hasattr(self.state, 'apply'): self.state.apply() elif isinstance(self.state, types.ListType): for s in self.state: s.apply() def postdraw(self): if self.state: if hasattr(self.state, 'disable'): self.state.disable() elif isinstance(self.state, types.ListType): for s in self.state: s.disable()